fix(dashboard): auto-refresh the TUI every 1s
The main loop blocked on stdscr.getch() until the operator hit a key — a tool call landing in the queue while the operator was just watching wouldn't appear on the screen. The operator had to press any key to trigger a re-render and see the new proposal. Switch to stdscr.timeout(1000): getch returns -1 after 1s if no key was pressed, and the loop re-renders with the latest discover_pending() result. CPU cost is trivial; the loop body is ~one filesystem scan + curses draw per second. Also restructure status_line lifecycle: was cleared right after every render, which meant a timeout-driven re-render would wipe the message ~1s after the operator's keystroke set it. Now status_line is cleared only on actual key press, so messages like "approved cred-proxy-block for [dev-xyz]" persist until the operator does something else. Detail view + prompt view are unchanged — they're modal, the underlying proposal data doesn't move, and getstr can't tolerate a re-render mid-input. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -342,9 +342,17 @@ def _list_once() -> int:
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return 0
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_REFRESH_INTERVAL_MS = 1000
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def _main_loop(stdscr: "curses._CursesWindow") -> None:
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curses.curs_set(0)
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stdscr.nodelay(False)
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# Auto-refresh: getch() returns -1 after the timeout if no key
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# was pressed, so the loop re-renders with any newly-arrived
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# proposals every ~1s. Without this the screen only updates
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# when the operator hits a key — a tool call landing while the
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# operator is just watching wouldn't appear.
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stdscr.timeout(_REFRESH_INTERVAL_MS)
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selected = 0
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status_line = ""
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while True:
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@@ -353,13 +361,22 @@ def _main_loop(stdscr: "curses._CursesWindow") -> None:
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selected = max(0, len(pending) - 1)
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_render(stdscr, pending, selected, status_line)
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status_line = ""
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try:
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key = stdscr.getch()
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except KeyboardInterrupt:
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return
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if key == -1:
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# Timeout fired — re-render with fresh queue. Status_line
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# is left intact so messages from a prior keystroke stay
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# readable until the operator actually does something else.
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continue
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# Real keystroke: clear any stale status before dispatching
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# so the next render reflects what just happened.
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status_line = ""
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if key in (ord("q"), 27): # q or ESC
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return
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if key == ord("e"):
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