"""Build a maximal-outerplanar L_k whose unique depth-2 face has NO balanced surface switch, then test whether preprocessing reaches one. Dual-tree blueprint: F (depth 2, degree 3) /|\\ F1' F2' F3' each depth 1, degree 3 /\\ /\\ /\\ E_i G_i (per arm: E_i depth-0 ear, G_i depth-1 degree-3 node) /\\ E'_i H_i (G_i's two non-F'_i children: both depth-0 ears) Inner-face count: 1 + 3 + 3 + 3 + 3 + 3 = 16. So polygon has n = 18. For each F'_i: non-F neighbours are E_i (depth 0) and G_i (depth 1). NOT balanced (G_i not depth 0). Hence F has no balanced surface switch. Concrete chord construction: place vertices 0..17 around the outer cycle. Allocate one "arm" of 6 outer-cycle vertices per F'_i, plus three vertices for F. Arm i (i = 0,1,2) covers outer-cycle positions [6i, 6i+5]; the F vertices are positions {0, 6, 12}. """ import os import math import networkx as nx import matplotlib.pyplot as plt from matplotlib.patches import Polygon OUT_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), os.pardir) n = 18 POS = {i: (math.cos(math.radians(90 - i * 360 / n)), math.sin(math.radians(90 - i * 360 / n))) for i in range(n)} def outer_edges(num): return [(i, (i + 1) % num) for i in range(num)] def face_edges(f): return {frozenset((f[0], f[1])), frozenset((f[1], f[2])), frozenset((f[0], f[2]))} def compute_depths(faces, outer_edge_set): D = nx.Graph() D.add_nodes_from(range(len(faces))) for i, fi in enumerate(faces): for j, fj in enumerate(faces): if i < j and face_edges(fi) & face_edges(fj): D.add_edge(i, j) B = [i for i, f in enumerate(faces) if len(face_edges(f) & outer_edge_set) >= 1] if not B: return {i: float('inf') for i in range(len(faces))}, D depth = {i: min(nx.shortest_path_length(D, i, b) for b in B) for i in range(len(faces))} return depth, D # Apex vertices of F at outer positions 0, 6, 12. # Per arm i: outer positions p = [a, a+1, a+2, a+3, a+4, a+5] where a = 6i. # Reading positions: a = u_i, a+1 = e1, a+2 = m, a+3 = e2, a+4 = h, a+5 = v_i = u_{i+1} # # Inside the polygon arc (u_i ... u_{i+1}) we want to triangulate so that # the chord u_i--u_{i+1} corresponds to F'_i in the dual tree, with: # - F'_i adjacent to the apex chord # - non-apex side of F'_i forks into an ear E_i (depth 0) and the # degree-3 node G_i (depth 1) # - G_i further forks into two ears # # A clean way to realise this: pick F'_i = (u_i, m, u_{i+1}), then # E_i = (u_i, e1, m) -- needs chord u_i--m # G_i = (m, e2, ...) -- hmm, we need G_i to be degree-3 sharing one # edge with F'_i (chord m--something). # # Simpler: pick F'_i = (u_i, e2, u_{i+1}). Then F'_i has chords # u_i--e2 and e2--u_{i+1}. # Side u_i..e2 (covers e1, m): triangulate via chord u_i--m. # E_i = (u_i, e1, m) ear (outer edges u_i--e1, e1--m), depth 0. # X_i = (u_i, m, e2): edges u_i--m, m--e2 (chord? outer? m--e2 outer # since m, e2 are adjacent on outer cycle), u_i--e2 chord. # 1 outer edge: m--e2. Depth 0. # Hmm X_i is depth 0, not depth 1 as required for G_i. # This doesn't yet build the 4-deep structure I want. Let me redo. # # Required structure per arm to get a depth-1 face G_i: # need G_i with no outer edges. So all three of G_i's edges are chords. # each chord shared with another inner face (so G_i has 3 dual-neighbors). # For G_i depth 1: its three neighbours must include at least one depth-0 # face. With G_i having 3 chord edges, it has 3 dual-neighbors. # # To realise G_i with 3 chord edges, we need >=4 outer-cycle vertices # inside G_i's region. # Let me redesign with more vertices per arm: 7 per arm instead of 6. # Then n = 3*7 + 3 = 24? Or with apex shared, n = 3*7 = 21. # Use n = 21. Apex at positions 0, 7, 14. Per arm i (i=0,1,2): # positions a = 7i, a+1, a+2, a+3, a+4, a+5, a+6 where a+7 = next apex. # So outer-cycle vertices in arm i: [u_i = 7i, 7i+1, ..., 7i+6, u_{i+1} = 7(i+1)]. # That's 7 strict-interior vertices plus the two endpoints. # Wait, 7 outer-cycle positions from u_i to u_{i+1} (inclusive of both). # # Let me use simpler indexing. Apex U_0=0, U_1=7, U_2=14 (n=21). # Arm 0 covers outer positions 0..7 (inclusive), with internal vertices 1..6. print('Recomputing with n=21 layout...') n = 21 POS = {i: (math.cos(math.radians(90 - i * 360 / n)), math.sin(math.radians(90 - i * 360 / n))) for i in range(n)} OUTER_EDGES = outer_edges(n) outer_set = {frozenset(e) for e in OUTER_EDGES} # Apex vertices of F: U0, U1, U2 = 0, 7, 14 # Edges of F (chords) F_chords = [(U0, U1), (U1, U2), (U0, U2)] def arm_chords(a, b): """For an arm from apex a (=7i) to apex b (=7(i+1) mod 21), with internal outer vertices a+1, a+2, ..., a+6 (6 internal verts), produce: F'_i = (a, mid, b) for some mid then sub-triangulate the (a, ..., mid) side and (mid, ..., b) side. Pick mid = a+4 (middle, gives 3 vertices on each side). a-side (a, a+1, a+2, a+3, mid=a+4): 4 strict-interior, need triangulating Add chord a--(a+2) and chord a--(a+4) [already F'_i]. Triangles: (a, a+1, a+2) ear; (a, a+2, a+3); (a, a+3, a+4). But (a, a+2, a+3) has outer edge (a+2,a+3); depth 0. (a, a+3, a+4) has outer edge (a+3, a+4) wait that's not necessarily outer. Actually a+3, a+4 ARE outer-adjacent. So (a, a+3, a+4) has outer edge (a+3, a+4); 1 outer edge, depth 0. Hmm need to engineer the G_i = depth-1 face. Try mid = a+3. Then a-side has 2 internal vertices (a+1, a+2); b-side has 3 (a+4, a+5, a+6). a-side triangulation: chord a--(a+2). Triangles: (a, a+1, a+2) ear; (a, a+2, a+3) = E_i? (a, a+2, a+3): outer edge (a+2, a+3); 1 outer; depth 0. So E_i = (a, a+2, a+3) depth 0 with chord a-(a+2) leading to ear (a, a+1, a+2). b-side (a+3, a+4, a+5, a+6, b): 4 internal (a+4, a+5, a+6) wait that's 3. We need a depth-1 G_i in here. Triangulate with chord (a+3)--(a+5): triangles (a+3, a+4, a+5) ear; (a+3, a+5, b) and (a+5, a+6, b). (a+3, a+5, b): edges (a+3,a+5) chord, (a+5, b) chord, (a+3, b) which is F'_i edge. 0 outer edges. Depth >= 1. (a+5, a+6, b): edges (a+5, a+6) outer, (a+6, b) outer, (a+5, b) chord. 2 outer edges; ear; depth 0. So (a+3, a+5, b) has 0 outer edges, depth ?. Its neighbours: across (a+3, a+5): ear (a+3, a+4, a+5) depth 0 across (a+5, b): ear (a+5, a+6, b) depth 0 across (a+3, b): F'_i So depth = 1 (via two depth-0 neighbours). F'_i = (a, a+3, b). Edges (a, a+3) chord, (a+3, b) chord, (a, b) apex-chord (shared with F). 0 outer. Neighbours: across (a, a+3): E_i = (a, a+2, a+3) depth 0 across (a+3, b): (a+3, a+5, b) depth 1 = G_i across (a, b): F depth ? depth(F'_i) = 1 + min(0, 1) = 1. ✓ Non-(a,b) neighbours of F'_i: E_i depth 0 ✓ and G_i depth 1 ✗. LOPSIDED, hence unbalanced. ✓ chords for arm a..b (= a + 7): (a, a+2), (a, a+3), (a+3, a+5), (a+3, b), (a+5, b) """ return [(a, a + 2), (a, a + 3), (a + 3, a + 5), (a + 3, b), (a + 5, b)] def arm_faces(a, b): return [ (a, a + 1, a + 2), # ear of arm (a, a + 2, a + 3), # E_i: 1 outer edge -> depth 0 (a + 3, a + 4, a + 5), # ear (a + 3, a + 5, b), # G_i: 0 outer edges (a + 5, a + 6, b), # ear (a, a + 3, b), # F'_i ] CHORDS = list(F_chords) FACES = [(U0, U1, U2)] # F itself for (a, b) in [(0, 7), (7, 14), (14, 0)]: CHORDS.extend(arm_chords(a, b)) FACES.extend(arm_faces(a, b)) depth, D = compute_depths(FACES, outer_set) print(f'Total faces: {len(FACES)}') for i, f in enumerate(FACES): print(f' {f} -> depth {depth[i]}') print(f'B (depth-0 faces): {[FACES[i] for i in range(len(FACES)) if depth[i] == 0]}') # Identify the depth-2 face d2_faces = [i for i in range(len(FACES)) if depth[i] == 2] print(f'Depth-2 faces: {[FACES[i] for i in d2_faces]}') def check_balanced(F_idx, faces, depth_, outer_edge_set): """Check if face F_idx admits a balanced surface switch on some edge.""" F = faces[F_idx] fe = face_edges(F) for e in fe: if e in outer_edge_set: continue # Find the inner face sharing e with F candidates = [j for j in range(len(faces)) if j != F_idx and e in face_edges(faces[j])] if not candidates: continue Fp_idx = candidates[0] if depth_[Fp_idx] != depth_[F_idx] - 1: continue # Found a depth-(d-1) neighbour F'. Check balancedness. Fp = faces[Fp_idx] fpe = face_edges(Fp) other_edges = [e2 for e2 in fpe if e2 != e] d = depth_[F_idx] ok = True for e2 in other_edges: if e2 in outer_edge_set: continue # outer-cycle edge is fine # find inner face across e2 others = [j for j in range(len(faces)) if j != Fp_idx and e2 in face_edges(faces[j])] if not others: ok = False break other_face = others[0] if depth_[other_face] != d - 2: ok = False break if ok: return True, F_idx, Fp_idx, e return False, None, None, None for F_idx in d2_faces: ok, _, fp, e = check_balanced(F_idx, FACES, depth, outer_set) print(f'F = {FACES[F_idx]}: balanced switch exists? {ok}')